The new update released for the server PBE has introduced a number of significant changes to the skills of champion support, perhaps to prepare for the arrival of the news that the preaseason and the next season will bring with it ‘.

Below you can find all the information in detail, let me remind you that it is changes in the testing phase and is not sure that will be introduced in the game.

Janna

  • Passive – no longer global, not 1300 range
  • Passive – movement speed up to 5%
  • Q – AP ratio reduced to .35 from .75
  • Q – Now has a .1 AP per second ratio on Howling Gale charge.
  • Q – damage lowered to 14/20/25/30/35 from 20/30/40/50/60
  • W – Movement speed passive now has a .04% AP Ratio
  • W –  Damage AP ratio reduced to .5 from .6
  • W-  Movement speed slow now has a .12% AP ratio
  • E – Shield now has a .33 AP ratio to increase the bonus damage

Leona

  • W – armor and magic resist bonus lowered to 25/35/45/55/65 from 30/40/50/60/70
  • W – Now gets a bonus armor equal to .2 Armor
  • W – Now gets bonus magic resist equal to .2 MR

Lulu

  • Passive now has a .15 AP scaling
  • Passive Base damage recuded to 9/18/27/36/45/54/63/72/81 from 9/21/33/45/57/69/81/93/105
  • Q – Minimum slow % now has an AP ratio of 1% per 7.50 AP
  • W – now grants 30 movement speed down from 35
  • W – No longer grants AP boost
  • W – now has an AP ratio to increase the movement speed 1% per 10 AP
  • E – Shield AP ratio increased to .7 from .6
  • E – Damage reduced to .5 from .6
  • R – Health bonus lowered to 250/375/500 from 300/450/600

Nami

  • Passive – Now has a .01 AP to 1% movement speed ratio.
  • Q – Aqua Prison AP ratio reduced to .5 from .65
  • W- Flat % from bounces removed, Now scales between 15% to 0% at 200 AP and can go over 0 which gives increased effects on bounces.
  • E – Now has an AP ratio to increase slow percentage equal to .05 AP  ( 100 AP  = 5% )
  • R – AP ratio reduced to .6 from .7

Sona

  • Passive – Now has a .2 AP Scaling
  • Passive – Damage reduced to 10/17/24/33/41/50/60/70/80/90/100/110/120/130/145/150/175/190 from (13/20/27/35/43/52/62/72/82/92/102/112/122/132/147/162/177/192)
  • Q – AP ratio reduced to .5 from .7
  • W – Base heal reduced to 40/55/70/85/100 from 40/60/80/100/120
  • E – Base movespeed increase lowered to 4/6/8/10/12 from 6/8/10/12/14
  • E – Movespeed increase now has an .02 AP ratio to increase the %
  • E – Power Chord slow now has an .02 AP ratio to increase slow %
  • R – AP ratio reduced to .4 from .8

Soraka

  • Base health increased to 405 from 375
  • Health Per Level incrased to 76 from 71
  • Base Armor increased to 9.4 from 7.4
  • New Passive – Salvation: ”Soraka’s health and mana restoring abilities are 1% more powerful for each 2% health or mana the target is missing.”
  • Q – Damage increased  to 60/95/130/165/200 from 65/85/110/135/160.
  • Q – Magic reduction now 6 (+ .15 AP) from 8/9/10/11/12
  • Q – New Effect – If Starcall hits at least one neemy champion, Astral Blessing’s cooldown is reducecd by 5/6.25/7.5/8.75/10%
  • Q – Mana cost changed to 30/40/50/60/70 from 20/35/50/65/80
  • W – heal lowered to 70/120/170/220/270 from 70/140/210/280/350
  • W – heal AP ratio lowered to .35 from .45
  • W- Base armor bonus now 50/65/80/95/100 from 25/45/65/85/105
  • W – Bonus Armor duration reduced to 2 seconds from 3 seconds
  • W- Armor bonus now has an AP ratio of .15 AP
  • W- Mana cost lowered to 80/100/120/140/160 from 80/110/140/170/200
  • E – Mana restore changed to 20/40/60/80/100 plus 5% of Soraka’s Max Mana from 40/80/120/160/200
  • E – mana cost on ally changed to 5% of Soraka’s mana
  • E – Magic damage now deals 40/70/100/130/160 ( +.4 AP ) magic damage plus 5% of Soraka’s Maximum mana from 50/100/150/200/250 ( .6 AP )
  • R –  Heal reduced to 150/250/350 (.55 AP) from 200/320/440 ( .7 AP )

Taric

  • Passive – New: “After casting a sepell, Taric’s next basic attack deals bonus magic damage based on his 40% of his Armor and reduces his cooldowns.”
  • Q – Cooldown lowered to 18/17/16/15/14 from 20/19/18/17/16
  • Q – Base heal AP ratio reduced to .3 from .6
  • Q – Heal now scales on 5% of Taric’s bonus health.
  • Q – Mana cost reduced to 60/80/100/120/140 from 80/95/110/125/140
  • Q – Attacks no longer reduce CD
  • W – damage lowered to 40/80/120/160/200 from 50/90/130/170/210
  • W – AP Ratio removed
  • W – Armor Ratio increased to 50% from 20%
  • E – AP ratio reduced to .2 to .4 from .4. to .8
  • E – Cooldown increased to 18/17/16/15/14 from 14/13/12/11/10
  • R – Cooldown increased to 75 at all levels from 60
  • R – Damage AP ratio lowered to .5 from .7